Introduction
Access & basics
World Systems
Tools
Player Paths
Wanderer
Every player enters Citadel as a Wanderer. You are free to leave spawn and explore the world immediately, with no obligations and no allegiances.
Staying a Wanderer means choosing independence. You can explore the realm, complete quests, trade at Crownposts, and interact with kingdoms entirely on your own terms. The world is open to you, but you walk it alone.
This path offers freedom and mobility, but without the protection, shared territory, or infrastructure that comes with kingdom membership.
Participation and Limitations
Wanderers exist outside the kingdom system and as a result are excluded from certain parts of the game:
Wanderers do not participate in wars.
Wanderers do not participate in kingdom-based events.
Wanderers are not included in the Dominion, Foundation, or Legacy rankings.
Wanderers may join a kingdom at any time should they choose to.
Player Paths
Wanderer
Every player enters Citadel as a Wanderer. You are free to leave spawn and explore the world immediately, with no obligations and no allegiances.
Staying a Wanderer means choosing independence. You can explore the realm, complete quests, trade at Crownposts, and interact with kingdoms entirely on your own terms. The world is open to you, but you walk it alone.
This path offers freedom and mobility, but without the protection, shared territory, or infrastructure that comes with kingdom membership.
Participation and Limitations
Wanderers exist outside the kingdom system and as a result are excluded from certain parts of the game:
Wanderers do not participate in wars.
Wanderers do not participate in kingdom-based events.
Wanderers are not included in the Dominion, Foundation, or Legacy rankings.
Wanderers may join a kingdom at any time should they choose to.
