World Systems

Rumours

Not everything in the world stays where it is.

From time to time, rumours begin to circulate across Citadel. Travellers speak of hidden traders, rare goods, and opportunities far from the main roads.

If you follow these whispers, you may uncover roaming merchants, temporary camps, hidden markets, or remnants of lost expeditions.

How Rumours Work

Rumours appear temporarily at locations across the world.

  • They are not permanent.

  • They may appear and disappear without warning.

  • Their locations are not announced.

Those who move quickly may benefit. Those who hesitate may arrive too late.

What You May Find

Rumours may lead to:

  • rare or unusual traders

  • limited-time goods

  • unique resources

  • hidden encounters

Not every rumour offers the same rewards.

Rumours do not linger. One day they may be there. The next, they may be gone. If you hear one, move quickly.

World Systems

Rumours

Not everything in the world stays where it is.

From time to time, rumours begin to circulate across Citadel. Travellers speak of hidden traders, rare goods, and opportunities far from the main roads.

If you follow these whispers, you may uncover roaming merchants, temporary camps, hidden markets, or remnants of lost expeditions.

How Rumours Work

Rumours appear temporarily at locations across the world.

  • They are not permanent.

  • They may appear and disappear without warning.

  • Their locations are not announced.

Those who move quickly may benefit. Those who hesitate may arrive too late.

What You May Find

Rumours may lead to:

  • rare or unusual traders

  • limited-time goods

  • unique resources

  • hidden encounters

Not every rumour offers the same rewards.

Rumours do not linger. One day they may be there. The next, they may be gone. If you hear one, move quickly.