FOUNDATION

Foundation Buildings

Foundation Buildings represent the physical development of your kingdom. Each completed structure grants Foundation Points and reflects long-term stability, infrastructure, and preparation.

Requirements are guidelines, not loopholes. The scale, effort, and craftsmanship of a structure must match its point value. Minimal or undersized builds will not qualify for high-value rewards.

The list below outlines every available build, its requirements, and the points awarded to support planning.

Name

Type

Requirements

Value

5 Houses

Civil

Minimum of five permanent houses

25

Clinic

Civil

Beds or supplies; care-focused design

30

Guest House

Civil

Sleeping space; temporary stay

30

10 Houses

Civil

Growing permanent housing

40

Tavern

Civil

Seating space; food or drink present

60

15 Houses

Civil

Established residential settlement

60

Bathhouse

Civil

Rest/cleansing design; water or heat

60

Warehouse

Civil

Large organized storage; logistical purpose

60

Loomhouse

Civil

Looms, dyes, banners visible

60

Treasury Vault

Civil

Treasury block; secured access

60

25 Houses

Civil

Large structured town

90

Enchanting Room

Civil

Level 30 setup; dedicated space

100

Town Hall

Civil

Administrative interior; central placement

100

Council Chamber

Civil

Enclosed meeting space

100

Castle

Civil

Landmark scale; seat of power

180

Throne Hall

Civil

Seat of authority; throne focal point

180

Wood Storage

Industry

Timber storage visible; supports construction

15

Decorated Mine

Industry

Detailed entrance; refined interior

30

Fletchery

Industry

Craft interior; tools visible

30

Sawmill

Industry

Wood processing evidence; near wood sources

30

Stonecutter

Industry

Stone processing area visible

30

Fishmonger

Industry

Fish storage; tied to fishing or trade

30

Blacksmith

Industry

Forge visible; defined work area

60

Workshop

Industry

Flexible crafting space; ongoing activity

60

Glassworks

Industry

Ongoing glass production

60

Inventor’s Workshop

Industry

Experimental builds; prototype feel

60

Foundry

Industry

Industrial-scale production

100

Fishing Spot

Food & Farming

Direct connection to water; designated space

15

Hunting Camp

Food & Farming

Storage/preparation; near wilderness

15

Water Well

Food & Farming

Central placement; essential infrastructure

15

Bakery

Food & Farming

Oven indicators; food prep/storage

30

Butcher

Food & Farming

Processing interior; work areas

30

Animal Stables

Food & Farming

Multiple animals; feeding indicators

30

Orchard

Food & Farming

Trees arranged intentionally

30

Granary

Food & Farming

Bulk storage; protected structure

60

Windmill

Food & Farming

Tall structure; tied to farming

60

Brew House

Food & Farming

Brewing indicators; production-focused

60

Caravan Post

Trade

Arrival area; loading space; along routes

30

Toll Gate

Trade

Roadside placement; controlled entry

30

Bookstore

Trade

Written materials displayed

30

Goldsmith

Trade

Precious materials visible

60

Map Room

Trade

Maps or world representations

60

Market Square

Trade

Open public space; multiple stalls

100

Hall of Diplomacy

Trade

Formal diplomatic interior

100

Auction Hall

Trade

Central display; open trade space

100

Archery Range

Military

Shooting lanes; visible targets

30

Training Ground

Military

Open drill space; training indicators

30

Horse Stables

Military

Mount accommodation; mobility emphasis

30

Barracks

Military

Housing for soldiers; sleeping areas

60

Watchtower

Military

Vertical lookout; surveillance purpose

60

Gatehouse

Military

Passage structure; entry control

60

Armory

Military

Weapon storage; secured feel

60

War Room

Military

Strategic planning space; maps/banners

100

Duel Ring

Military

Formal combat arena; observer space

100

Shrine

Lore

Symbolic focus; reverent tone

15

Graveyard

Lore

Multiple graves; permanence

30

Statue

Lore

Symbolism; lore explanation

60

Memorial

Lore

Dedicated meaning; lore explanation

60

Religious Building

Lore

Sacred space; symbolic design

100

Library

Lore

Knowledge storage; lore books

100

Museum

Lore

Display interior; explained artifacts

100

Observatory

Lore

Sky/world observation focus

100